Thursday, January 13, 2011

How To Eat Yucky Food

I ate Ethiopian cuisine last night for the first time. Wow! I love trying new foods, and this was all new to me. Who wouldn't enjoy food you eat with flatbread (think of it like a thin sourdough pancake) instead of utensils?

But, oddly enough, when I was a kid, I would have HATED this meal.

Despite that my parents liked to occasionally experiment with food, I was a VERY picky eater as a child. I was a practitioner of "de-gunkification," which involved removing all onions, olives, mushrooms, and other yucky ingredients. Or, when nothing could be done to fix a meal, I would steadfastly sit at the table staring at the plate until my father's attention shifted somewhere else, at which time I would stealthily dispose of the plate's contents in the garbage. "I'm done eating!"

However, I eventually learned another, much more satisfying trick when it came to dealing with foods I didn't like or foods I had never been served before (and thus didn't like): Eat them, and enjoy doing so!

It proved to be an easy trick of the mind; I pretended I was one of the hobbits in the Lord of the Rings, that I was on a journey across Middle Earth, and that I was being served a banquet in a foreign land by a horse lord, an elf queen, or a returned king. In this guise, every food gained a sort of luster, no matter how green, or oddly textured, or suspicious smelling. It was a magic glamour I was able to cast on myself!

Of course, I no longer employ that trick--I think I've absorbed that sense of appreciation for odd foods into my subconscious. Which means I wasn't a hobbit last night eating a repast prepared by Elrond for the Fellowship. But I imagine the food would have been right at home somewhere in Middle Earth.

And, phsst! Listen up all you picky eaters (who also like Lord of the Rings)--Ethiopian flatbread? What if it was some kind of Lembas! Oh yeah, I think you know where I'm going with this. Give it a try.

Tuesday, January 11, 2011

A Positive Message

"What new wonders undreamt of in our time, will we have wrought in another generation, and another? How far will our nomadic species have wandered, at the end of the next century, and the next Millennium?"

"Yet it will not be we who reach Alpha Centauri and the other nearby stars. It will be a species very much like us, with more of our strengths, and fewer of our weaknesses."


http://www.youtube.com/watch?v=oY59wZdCDo0

Tuesday, January 4, 2011

Stardeep: A Forgotten Realms Novel

A message summons Kiril Duskmourn back to the hidden dungeon of Stardeep, a message that finds her a full decade after she fled her duties there. Kiril has no choice but to respond. How can she do anything else?

The message is, impossibly, from the long dead man who's soul is trapped in her sword Angul.

Hello! Thanks for your interest in my novel. If you'd like to purchase a copy, you can do so in one of the following 3 ways.

1) You can get an audiobook of Stardeep (performed by John Pruden) at Audible.com.

2) You can get an ebook copy of Stardeep on Kindle, Kobo, or Nook.

3) You can acquire a used copy of Stardeep at a hard-to-beat price.

4) You can also get a new copy of Stardeep, but that'll cost a bit more ;-).

Stardeep is a stand-alone novel, but the a thread of the story continues in the Abolethic Sovereignty trilogy!

One of the stand-out characters in Stardeep is Kiril Duskmourn. Here's what I once wrote about her:

A Profile of Kiril Duskmourn 

Kiril Duskmourn is on the run. She flees the honors she once attained, and the memory of noble deeds she accomplished. She seeks to outrace the price she paid for her triumph: the loss of her love, and then, the loss of her innocence.

Kiril has blood on her hands, and redemption lies beyond her grasp.

So she wanders, a hard-bitten, drunken sellsword perpetually a few drinks from oblivion, courtesy of the bottomless whisky flask strapped to her belt. She curses and swears her way from one day to the next, unable to put behind her the tragedy that changed her life.

How could she forget? After all, strapped to her other hip is the sword Angul. Angul's unforgiving steel contains the soul of her dead lover, a soul stripped of all darkness, doubt, and mortal failing. In Angul burns a righteousness that surpasses worldly virtue. His light burns away all doubt and shades of gray, bathing his wielder in warm, certain, and lethal clarity. When one wields Angul, no wrong is too small to punish.

It was Angul that drove Kiril to the crime she flees to this day. She hates the blade and what it made her. Yet, she yearns for it, too, for it is her last and only tie with her lost love. To give up Angul would be to give up the only thing she still cares for.

Now, a message summons her back to the hidden dungeon of Stardeep, a message that finds her a full decade after she fled her duties there. Kiril has no choice but to respond. How can she do anything else?

The message is, impossibly, from the long dead man who's soul is trapped in her sword Angul.


Friday, December 17, 2010

Gamma World and D&D


They raced up the dungeon stairs, torches in hand, wondering what else could go wrong. When the metallic "mummy" named Munafik appeared above, with the "golem" X-1 at his shoulder, the players reacted like any party of adventurers--they attacked!

They'd been scrounging around the "tomb" for a few days. They'd already accidentally awakened an avatar of an ancient war god with the awkward name of "Orbital Planetbuster Laser."

So that was a concern.

They'd also picked up a few souvenirs--trinkets, rings, and talking bits of metal with flashing lights. So when Munafik ordered X-1 to, "KILL THEM ALL," the players augmented their axe strikes and fireballs with a couple plasma grenades and one partly-charged Gravity Hammer!

Yes. At Epic Game Day last weekend, I discovered that scattering Gamma World Omega cards into play can be quite fun, in the right setting. And since the setting was "high tech world that's fallen, with a fantasy world springing up in its ruins," it worked perfectly. And, when I discovered I'd accidentally shuffled an Alpha Mutation card into the mix, all the players had great fun screaming, "Mutant! Get him!" at their compatriot.

My recommendation? Throw some Gamma World cards into your next D&D game, if you're looking to add an interesting twist to your campaign's backstory, that is.

Tuesday, September 28, 2010

Your Story

Time-Life "Voyage Through The Universe"
Last night I was packing up some books—a bunch of 80s era books on stars, planets, and cosmology—that I haven’t looked at since I was a kid. I pondered giving them all to Good Will, but something nagged me. It took a moment to pin the thought down, but it was essentially: “You’re the kind of person that would own these books, so you better keep them.”

Really? What an odd thought. Who was I trying to impress with my (probably out-of-date) books on stars and planets, if not myself? If I was the kind of person who would own such books, you’d have thought I would have pulled one down to peruse during the last decade. Sure, in a pre-web era, I would have, but knowledge isn’t confined to dead trees any more, and . . . Well, the books ended up in the Good Will box.

That incident and a few other recent events made me realize how much a victim to our sense of “what other people think” many of us are. Have you ever wondered explicitly (or vaguely), “What will people think?” as you pondered doing, saying, trying, or arranging something different? Did the answer to that question influence your action in some way? If you’re a human being, then of course the answer is yes.

But just who are these people we’re so concerned with?

From an early age we’re taught what’s right and wrong. But for every one of society’s codified rules, there are a dozen unspoken guidelines that insinuate themselves into our gray matter. Society teaches us that it’s “right” to comb our hair, to buy a house, to get a 9-5 job, to get married, to have kids, and so on and on . . .

And at some point, we internalize “what people think” into ourselves, so that “society” becomes one more tiny voice in the chorus of personality fragments that make up each of us.

This can be slightly insidious if we don't recognize it, because our sense of ourselves, our very consciousness and self-awareness, is a story we tell ourselves about ourselves. Or so some people who study language’s effect on the brain believe. If true, then it follows that we not only want to create a story that's pleasing to ourselves, but one that's pleasing to others too. But others do not . . . How can I say this?

Let me put it baldly. For the most part, unless you’re breaking a law or a heart, other people don’t care.

Oh sure, they care, but not to the degree you might think they do. Other people are not you. And unless your particular decision directly affects someone, people in general don’t have to live with (or without) the decisions you make. And trust me, after their initial reaction, they won't give your particular decision hardly another thought until the next time they see you. They’re living their own lives, wrapped up in their own stories they’re telling themselves. As they should be!

Not all the decisions we make are as ultimately unimportant as whether we keep some dusty old books. But the point remains: Make decisions for yourself, not for the sake of what you believe “society” or some constructed version of yourself would have you do.

Also, if you’re looking for some Time-Life books on stars and planets, I know where you can get some cheap.

Friday, September 17, 2010

Changes 2: The Next Thing

As you may have guessed by my previous Changes-related entry, I've got several balls in the air right now. Since I only tossed a couple of them skyward myself, only a few are actually destined to continue to remain part of my eye-defying juggling repertoire. What, you didn't know I could juggle? Well, I can, but let's not get distracted with topics suggested by poor metaphors.

Anyway, I began writing another Forgotten Realms novel outline a few days ago. It'll be my ninth novel, assuming the latest deal memo leads to a contract. I've got some great ideas for it, and it picks up threads from the novel that proceeds it (Sword of the Gods, April 2011).

But so far, it's proved to be more difficult than previous outlines. Which is due to a few things, but here's a big reason: Susan J Morris, the editor of my last six novels, with whom I've developed great trust and a great friendship, is stretching her wings and leaving Wizards publishing for a sorceress position at Amazon! Not to mention several other exciting possibilities she's got in mind.

An author-editor relationship is a partnership. And I've had a great partner in my worlds-of-make-believe these last several years. I'm grateful I got to experience it. I wish Susan all the luck in the world with her new ventures, and I'm sure she'll succeed brilliantly in whatever she sets her hand to. I could say more on the subject, but I'd run the risk of becoming maudlin.

Anyway, the fact remains: This novel outline will eventually find the desk of an editor I've never worked with before. And I'm a little trepidatious about that. I mean, what if my new editor is the sort of person who would frown on me using the word 'trepidatious?' Because, I'm not even sure it's a word, and you know, some people are picky that way when it comes to published content.

Alright, big breath. What did I just say in my previous Changes entry? Oh yes. Suck it up and rely on another talent I like to believe I possess: The ability to roll with change while looking for new opportunities in the upheaval.

And besides, when it comes down to it, I'm excited to write this next scene. I set it up in the last novel, just so I could introduce a character that'll be the perfect foil for my main character Demascus. Oh yeah, plus . . . Well, I probably shouldn't spill all the beans on that one. What I should do is get back to that outline.

Stay tuned for a 3rd chapter in the Changes series of blog entries, which will hopefully prove to be the last (Changes-themed) one for a while. Too many changes too quickly, and the juggling act runs the risk of ending when someone gets a ball in the eye.

Wednesday, September 8, 2010

Visqueen

I watched a lot of bands this last weekend at Bumbershoot, but missed the one I most wanted to see: Visqueen. Darn it!

My consolation prize is that I just got to watch fellow Wizard employee Mark Price's video that he directed for Visqueen.

Take a look at the video!


Visqueen 'Ward' from Heath Ward on Vimeo.

Saturday, September 4, 2010

Changes

Unlike Harry Dresden in his latest escapade (Changes), I still can't cast even the simplest magic spell, no matter how long I stare at the piece of lint on the floor and command it to, "Dance, you stupid piece of lint!"

But like Harry, I've seen changes come my way lately. Such as the death of my dog Hektor. That was a devastating change, one I'm still adjusting to. But as I recently noted somewhere else, when you you tip over the apple cart (or it falls over unexpectedly), sometimes the fruit rolls a lot farther than you were expecting.

And sometimes, people around you decide to tip over their apple carts too. Pretty soon, before you quite realize what's going on, you've got an apple-lanche on your hands!

Which is how I'm trying to look at things; with a bit of humor, and an eye on new opportunities even as things that I'd gotten used to shift and slide about. I've said before that people have a hard time with change, and by people I probably meant myself. Conservatism is in our genes because nature taught our ancestors that if you find something that works, it's probably a good idea to stick with it. But we haven't lived on the savannah for a considerable period of time. If we can get past our innate resistance to change (or weather what's thrown at us in the short term), we can try on a whole raft of new opportunities.

So, yeah. I'm not actually going to bore you by listing out all the changes I'm going to suck up and make the best of, at least right now . . . not until I've gone ahead and followed through by actually making the best of them.

Writing this blog entry is actually a step in that direction, see? Oh, yeah, plus it's a way to test out the RSS feed on my new web page/landing site on the web: www.brucecordell.com; do you like the new design?

Ok, back to work. Where'd you go, you cheeky little fluff of lint?

Saturday, August 28, 2010

Hektor

We lost our dog Hektor this morning. I miss him more than words can express. He loved us without reservation. 

Probably the one creature on this earth that wholly loved me with so little expectation in return.

Thursday, August 12, 2010

Gen Con Author Wisdom

I attended Gen Con this year as a civilian, in the sense that I wasn't required to show up for any official Wizards function. Despite that, I was super excited to sit on the panels of a few seminars, such as the Forgotten Realms seminar, the Gamma World seminar, and several others.

But since I attended Gen Con on my own and since I'm also an FR author, I am able to treat the trip as a business expense. For instance, I joined fellow FR authors on a couple different occasions for various author-related events, and was able to hobnob with the likes of R. A. Salvatore, Ed Greenwood, Richard Lee Byers, Jaleigh Johnson, and Erik Scott di Bie, as well as the FR Novel Line editor Susan J. Morris.

I'm not certain how much authorial wisdom was distributed, but it was certainly very nice to swap stories of both Faerûn and the real world face to face.

Wait, I did garner one piece of wisdom: if Bob Salvatore is playing a thief in your game of D&D, watch your backpack.*



*As Larry Elmore learned in the celebrity game of D&D that Chris Perkins DMed.

Wednesday, June 16, 2010

Planning and the Primate Brain

It's forgivable we're not long term planners; it's the primate brain default. But now that we know that, let's figure out how to plan around it!

Alright, perhaps that does sound paradoxical on it's face :-). But no, we really can plan around our short-sighted urges. Like, if you know that you can't help but eat the Dorritos in the closet, don't buy Dorritos so they're not in the closet in the first place. Maybe you already do things like this; what you're doing is not succumbing to your base "you" but instead making room for the you-you'd-like-to-be.

And, on a grander scale, if evidence shows us that complicated systems always eventually fail (which evidence does indeed indicate), don't get caught up in the "but everything's been going fine for years" groupthink. This is complacency, and being complacent means you're institution or company probably doesn't have contingency plans in place to deal with a problem that WILL eventually come to pass in time.

In the micro and in the macro, humans have brain systems designed for immediate action and reward. So let's take steps both in our personal lives and in our society to avoid bad situations and foresee potential for disaster. Who's with me?

Wednesday, June 9, 2010

Follow Raidon Kane

Wouldn't it be cool if we could interact with our favorite novel characters in real life? Well, short of a schizoid break or some sort or reality rip that seems rather unlikely, all things considered, I bring you the next best thing:

Follow and interact with Raidon Kane on Twitter. Raidon is the character appearing in four of my D&D novels. Experience events inside his head as events draw toward the finale in Key of Stars!

You can find the Twitter feed here; just hit the FOLLOW button:

bit.ly/raidon