Showing posts with label Cypher Systerm. Show all posts
Showing posts with label Cypher Systerm. Show all posts

Tuesday, March 10, 2015

NUMENERA CHARACTER OPTIONS FOR THE STRANGE

Both The Strange and Numenera rely on the Cypher System, and that means that a lot of the stuff made for one game works perfectly in the other. (For instance, here's how Numenera character foci might be sorted to work under the various laws of The Strange):


Although the games are different, their core mechanics are the same. Both rate tasks and difficulties from 1 to 10, and both have characters who use Effort, skills, and assets to reduce that difficulty, and both rely on the roll a d20 to see if those tasks come off successfully. The characters in each are described by a single sentence: I’m a blank blank who blanks (I’m a Mad paradox who Separates Mind from Body). Even many elements of the games are similar in a general sense. So although the types, creatures, cyphers, and most of the descriptors and foci are different from game to game, the form in which they are presented, and the way they fit into the game as a whole, is the same.

Which is a long way of saying you can use most of the descriptors and foci presented in Numenera Character Options in your game of The Strange. In many cases, only a few easily-made tweaks is enough to offer your players a particular focus or descriptor when they translate to a new recursion, and in some cases, even while they remain on Earth.

Find out more here :

http://www.montecookgames.com/using-numenera-character-options-for-the-strange/

Thursday, December 11, 2014

Using Writing Prompts in your RPG Game

Have you ever used a writing prompt?

A writing prompt is something fiction writers sometimes throw into the mix to help generate an idea for a new story, a new scene in a novel, or as something that can be developed for a character’s motivation or personality. A prompt could be as simple as an object, like a picket fence, a scarf, or a sleeping dog, or as complex as a situation like an argument over a debt, the last words of a dying friend, or the delivery of terrible news.

Ever wished you had something like a writing prompt for your tabletop RPGs? Well, take a look here, where I describe the Weird Deck and GM Intrusion Deck, which were just unlocked by the Numenera Boxed Set Edition crowdfunding campaign:

http://www.montecookgames.com/celebrating-the-weird/

Wednesday, October 22, 2014

Eschatology Code Adventure


ADVENTURE START: 
TURBULENCE AT 30,000 FEET
The PCs begin play already aboard a commercial airliner, en route to a mission destination. Read or paraphrase the following to the players if they haven’t already been briefed.

read aloud
You’re an Estate operative, and you’ve got a badge to prove it. The Estate is a secret organization that monitors activity on Earth that originates in alternate recursions and, generally speaking, puts a stop to it for Earth’s safety. You’ve been touched by the Strange yourself and have abilities regular people wouldn’t understand. Those abilities are what make you a perfect operative for the Estate.

You and your team were assigned a new mission, which started today. You’ve been in the air for a couple of hours with a coach-class ticket from Seattle, Washington, to Sioux Falls, South Dakota. You’re on your way to investigate a man called Father Foss of the All Souls Church of Deliverance (located in Sioux Falls).

Father Foss began counting down to the “End of Days” a few weeks ago. Of course, crackpot evangelists do that all the time, but in this case, local televised news reports showed Father Foss pulling off several tricks that bamboozled the local media. A few reporters went so far as to call the tricks actual miracles. But you know a lot more...

Thus begins Eschatology Code, which was run as an official GenCon 2014 event for The Strange RPG (click here if you want a free preview or to purchase a copy of The Strange). Eschatology Code is an ideal introduction to the game, a stand-alone scenario, or as part of an ongoing campaign. Also included are six pre-generated characters, so you have everything you need to get started playing immediately!

If you'd like a copy, you know where to click:

DrivethruRPG Store ($3.99):

Tuesday, October 7, 2014

How to Play The Strange

It's ok to be voyeur if you're invited. Watch us play The Strange!

Surveilling the pawn shop!
I GMed The Strange on camera for players Shanna Germain, Monte Cook, and Jen Page. We did this so you could see the game in action, learn the basics about The Strange's unique setting, see what characters in The Strange are like (including their skills and abilities, and important elements like Pools, Edges, and Effort), and just generally see how we (the authors!) intend for a game of The Strange to be played. Plus, it's a good time. If you've got a need to fill 30 minutes with some RPG entertainment, give the video a look. And maybe help us spread the word, too!

Here's what one viewer had to say:



What will you find when you venture into Earth’s shoals? And what will find you, as you travel into...


More at http://www.montecookgames.com/welcome-to-the-strange/