Friday, November 15, 2013

Last Week of The Strange Kickstarter


It's been an exhilarating, amazing, and slightly exhausting month.

We are now officially in the last week of the The Strange Kickstarter. Even though the effort isn't over, I've been working with Monte Cook on design for the actual The Strange RPG; we've got a lot of material to write! Of course in addition to that, I've been helping the rest of MCG run the crowdfunding campaign. That includes a helping hand in writing some of the various updates (though Charles Ryan is mostly the man behind the curtain on those), creating sneak peeks on that aforementioned design, fiction (a short story called The Paradox Room: Four Winds that's in second draft, which I need to try to finalize by Monday), several ongoing efforts to raise awareness that we're actually holding the campaign for the many who remain unaware, and of course, almost hourly monitoring of the pledge level.


Like I said: exhilarating, amazing, and slightly exhausting :-).

Sometime very early this morning we hit the goal that unlocked deluxe leatherbound edition of the The Strange corebook. Everytime we hit one of our stretch goals, we feel an amazing high! Which is followed within a few hours with wondering how we can best put out the word that another, newer stretch goal has been announced. You get the idea :-).

This also includes doing interviews for folks kind enough to offer us the chance to talk. Which means I've done more fun and interesting interviews in the last month than I've done during certain entire years of my past career! For instance, the great podcast Metagamers Anonymous (hosted by Prismatic Tsunami) just released today the podcast interview I did yesterday!


I'm not complaining. Far from it. I just wanted to offer people a sense of the kind of things going on behind the scenes. (A glimpse that represents about 15% of the effort, given that I'm just one of the five awesome team members making up this company, and everyone of them is working themselves silly on this project, as well as several other Numenera-related projects also ongoing--for example, Shanna Germain is even now finalizing the amazing Numenera Ninth World Bestiary).

That, and I wanted to say thank you. The attention we've received for this kickstarter is amazing, and humbling.

Everyone who has backed us and/or who spread the word about this effort to their friends has given us a gift: The ability to create another year of completely new RPG material, this time, set in The Strange.



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