Showing posts with label wizards of the Coast. Show all posts
Showing posts with label wizards of the Coast. Show all posts

Wednesday, March 1, 2017

A Long, Strange Trip to Myth of the Maker

I started writing the novel Myth of the Maker a long time ago. It's been at least 4 years of actual writing, slow though that writing was, beginning in 2013. But the initial, flailing stages of conception probably go even further back. Maybe even to right around the time I decided to walk away from the third book in the Sword of the Gods series after the publisher decided to print the second in the series (Spinner of Lies) in e-book only, which wasn't part of my contract. ("Walk away" means I asked the publisher for a stay on writing the third book in my contract, and they agreed.)

Don't get me wrong; what happened wasn't personal. The same thing happened to most of the Forgotten Realms novels coming out at the time (unless your name rhymed with "are aye suave-a-boar*"). It was a business decision. I remain grateful and honored to have been part of the author bullpen writing books set in FR during that period. I wouldn't do anything different if I had it to do over.

But we can't get around the fact that publishing almost every novel previously slated for print as e-book-only effectively put paid to the Forgotten Realms novel line as it existed at that time, and signaled and end to my nine-book career as an FR author.

So I started working on something different, thanks in part to encouragement from editor and writer Torah Cottrill. I decided to write a science fiction novel. But well before finishing, the ideas underlying it spawned a game line called The Strange that Monte Cook and I co-wrote. Maybe you've heard of it? (If not, check out the video here.)

And now, at long last, Myth of the Maker is finished!

In a universe as vast as ours, with tens of billions of planets potentially supporting life, Enrico Fermi’s famous question—"Where is everyone?”—has never been more relevant. That’s what Katherine Manners learned when she discovered, in a secure server room, the melted form of an unknown man clutching a message of doom from another world. 
A world, it turns out, in orbit of our own. Hidden in the dark recesses of a nether dimension called The Strange. A dimension that hosts countless other micro-worlds, many copies—or recursions—of Earth itself. 
Worlds home to beings sometimes jealous of our own. Worlds filled with dangers and riches, mysteries—and answers. 
But the opening of these worlds also draws the attention of creatures capable of devouring the Earth. Creatures that may have been the doom of every civilization that advanced enough to discover The Strange. Creatures that hunger—and now know we exist.

I read an excerpt of the first chapter of the novel here. Get prepared to be AMAZED at my reading-in-front-of-the-camera abilities ;).

You can read an excerpt of the novel here. I believe it's the entire first chapter!

Amazon
http://amzn.to/2n7H4Uw

Angry Robot (the publisher)
http://www.angryrobotbooks.com/shop/sf/the-strange-myth-of-the-maker/

Barnes & Noble
http://www.barnesandnoble.com/w/the-strange-myth-of-the-maker-bruce-r-cordell/1125686165

Powell's Books
http://www.powells.com/book/myth-of-the-maker-9780857666505/62-0

Deluxe hardcover pre-order at MCG
https://www.montecookgames.com/myth-of-the-maker/


*No disrespect intended to Bob Salvatore, of course! He's a mensch. It was his first FR books first few FR books that helped crystalize the realization that maybe I could try to do the same one day.

Friday, October 3, 2014

Designing Adventures Using Legal Pads

When I was hired by TSR in 1995, it was like a dream job. In fact, it was a dream job, even though things didn’t work out as I’d expected. Instead of coding a D&D-branded MUD as I’d been hired to do, I was asked to write a paper and pencil 96-page adventure with the working title Gates of Firestorm Peak.

Well, I got to work on it. I sketched out my thoughts and ideas for the adventure using one of the many yellow legal pads I had lying around. (I had extra legal pads thanks to being on my high school debate squad, despite ten years having passed since that time.) After working just three months on “Gates” I was asked to write a new project, working title Return to the Tomb of Horrors. Again, I had lots of space left on empty legal pads, so I used them for concepting work. Both of those products seemed to do well.

Fast forward several years: http://www.montecookgames.com/a-dark-spiraling-and-fun-ride/

Tuesday, July 16, 2013

Farewell Wizards and Thank You

It’s with mixed emotions that I announce the end of my 18-year run at Wizards (and TSR before that). I gave my notice last week and will be leaving the company.

Art by Arnie Swekel for "The Illithiad"
This isn’t an easy departure for me, both because of my long history with Wizards, and my recent good luck to be a member of the 5E Dungeons & Dragons design team. I’m thrilled to be part of 5E, and proud of what we accomplished: a kick-ass set of D&D rules. The team is on track to carry D&D Next to wide success.

Overall, my years at Wizards have allowed me to work alongside and learn from talented, creative, and innovative game designers, novel authors, and editors (professional editors, my friends, are worth their weight in platinum). Every project and novel was a chance for me to learn something new and hone my skills. Wizards granted me the opportunity to indulge myself telling stories, then gave me the ability to share those stories with the world.

Likewise, working at Wizards allowed me to develop fantastic relationships and enduring friendships. Everyone at Wizards is a superstar, both those presently employed and all those who’ve left before me. I hope that my future adventures will allow me to team up with many of them again for more forays into the dungeon.

But ultimately, every story ends so that new ones can begin. I’m looking forward to discovering what those stories will be.

UPDATE 2015: Since this post continues to draw traffic, let me add that I accepted a job with MonteCookGames (MCG) just a month after leaving Wizards. Together Monte and I wrote The Strange RPG (plus a ton of other stuff since then).

UPDATE 2018: I'm still at MCG! Last year saw the first novel I've written since leaving Wizards published by Angry Robot called Myth of the Maker. And literally the day before almost dying, I wrapped up the design on Numenera Destiny, the new companion corebook that expands Numenera into a two-corebook game. Moving forward from here are more Numenera 2 related projects that will likely see me through the rest of the year. (Though I also got to try my hand at some Invisible Sun design). In 2019, I'll be moving on to begin design on the updated Cypher System Rulebook and The Stars Are Fire science fiction extravaganza! 

Tuesday, April 6, 2010

T-Shirt

Once my wardrobe consisted mainly of free t-shirts I got through TSR and Wizards. They were uniformly black. These days, the only black game shirt I have is a retro Advanced D&D one I paid for.

But I got a cool new free t-shirt today that says We Make The Rules, with some cool framing art. On the back it reads Wizards of the Coast R&D. And unlike all my old shirts that were 1 size too large for me, it fits!

Looking forward to adding it to the shirt "rotation." Yes, little things like this make me happy :-).

(Speaking of cool t-shirts, today I'm wearing a shirt that show 5 "test your psychic ability cards" Zener cards, under which reads Teach The Controversy.)