Even though I was slightly busier this year— both MCG duties and Writer Symposium functions required my time—I was much more part of things. Actually, being so busy in multifarious activities was one of the contributing factors to my satisfaction with this con. For instance, the Writer's Symposium was a great way to re-connect with the kind of panels I used to do at Norwescon a few years ago. I also met several interesting fellow authors on those panels and at related functions.
I also spent a lot of fun time with the MCG crew, both while working and in grabbing a meal here and there, which I enjoyed a lot since I count everyone at MCG as a friend. I was proud of our Instant Adventure seminar where we played in front of a crowd [video link pending] and our announcement of the Invisible Sun roleplaying game, a secret we've long kept.
Of particular note, I was grateful for all the people who told me about their positive experience playing games of The Strange and Gods of the Fall. For whatever reason, it struck me that I was part of their happiness because of the work I'd done on those products. Yes, I know that's been true for years starting with my D&D writing going back two decades, but it's easy to lose sight of that when you're always working on the next thing. For me, Gen Con 2016 was a great touchstone. I met tons of people who are actually buying and enjoying material I'd helped create. It left me feeling validated that it's not only all worth it, but also made me realize that I'm actually achieving something actively positive in the world.
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