Showing posts with label Invisible Sun. Show all posts
Showing posts with label Invisible Sun. Show all posts

Friday, February 16, 2018

The Raven Wants What You Have, an Invisible Sun RPG

GM (Monte), Savion (me), The Cicatrix (Darcy), Seru (Sean), In'Kalia (Shanna)

This RPG streamed game promises to be fantastic, and I hope you'll tune in to watch. The Raven Wants What You Have airs weekly on Fridays at 7pm PT on our Twitch channel starting February 16th


We recorded a short narrative of multiple Invisible Sun game sessions that shows our character advancing through our character arcs. Between each session, we recorded some of the game’s side scenes, which we call Development Mode, so you can watch every step of the game.
We call this narrative The Raven Wants What You Have, and as the story progresses, you’ll discover the secrets of the Girl From the Other Shore and follow a group of friends (including me, Savion Clay) all across the city of Satyrine and even realms beyond. Our four characters include:
I play Savion (have I mentioned that?), a Goetic who summons devils and angels
  • Savion, a Goetic who wants revenge on his wicked father who’s holed up in a demon-filled fortress beneath the Red Sun (played by you know who)
  • Seru, a Weaver who wants to craft a sword of magical glass
  • In’Kalia, a Maker who seeks the help of an organization called the Hendassa to help a friend trapped in Shadow
  • The Cicatrix, who is interested in advancing her own Order of Honed Thought

We get caught up in the theft of a magical violin, break into a floating skyscraper, encounter an eternally dying god, and make our way to the realm of the Red Sun by way of a bloody and brutal competition in the Undersling. On the way, we conjure spirits and ghosts, craft our own magic items, learn arcane secrets, battle demons, and master spells and incantations that produce all manner of strange and wondrous effects. It’s a surreal and weird story full of twists and surprises—surprises for both players and GM—and you’ll get to watch it unfold right there at the table as it develops.


Tuesday, August 16, 2016

What To Expect From The Invisible Sun Kickstarter

As I write this, it's day 2 of the Silver Sun. Tomorrow, a new sun will rise, marking day 3 of a 34-day Kickstarter for Invisible Sun.

The Invisible Sun crowdfunding campaign is written in the voice of characters who live in the world of the game, those who know our "real" world as a lie; as shadows designed to obscure and confuse.

Writing in voice is great for immersion. But in-character text doesn't directly address gameplay. Which is why there will be updates that aren't written in-character that talk about creating player characters, game mechanics, and so on.

As a for-instance, check out the 2nd update that describes 3 modes of game play for Invisible Sun, or modes, depending on the situation. Each has its use to address certain types of narrative in the game, and each solves certain types of issues that can arise.

Other updates will continue to be in the voices of characters from within the Invisible Sun universe, like those we heard revealed along the Path Of Suns.

Or in other words: More—much more—will be revealed as we walk the Path of Suns to its end, then turn about and retrace our route along the Nightside. Watch, read, and learn, if you care to, about what it means to summon the infamous Black Cube from the void.

Thursday, August 11, 2016

My Gen Con 2016

Gen Con 2016 was one of the better cons I've attended. I had a great time, and I'm energized.

Even though I was slightly busier this year— both MCG duties and Writer Symposium functions required my time—I was much more part of things. Actually, being so busy in multifarious activities was one of the contributing factors to my satisfaction with this con. For instance, the Writer's Symposium was a great way to re-connect with the kind of panels I used to do at Norwescon a few years ago. I also met several interesting fellow authors on those panels and at related functions.

I also spent a lot of fun time with the MCG crew, both while working and in grabbing a meal here and there, which I enjoyed a lot since I count everyone at MCG as a friend. I was proud of our Instant Adventure seminar where we played in front of a crowd [video link pending] and our announcement of the Invisible Sun roleplaying game, a secret we've long kept.

Of particular note, I was grateful for all the people who told me about their positive experience playing games of The Strange and Gods of the Fall. For whatever reason, it struck me that I was part of their happiness because of the work I'd done on those products. Yes, I know that's been true for years starting with my D&D writing going back two decades, but it's easy to lose sight of that when you're always working on the next thing. For me, Gen Con 2016 was a great touchstone. I met tons of people who are actually buying and enjoying material I'd helped create. It left me feeling validated that it's not only all worth it, but also made me realize that I'm actually achieving something actively positive in the world.