Thursday, June 12, 2008

D&D Alignment

Now that 4th Edition D&D is released, excerpts from the rules are a little less exciting, eh?

But, an excerpt that released last week discussed D&D alignment, and some of our thoughts about why alignment was updated. Behind the scenes, I was the chair of the alignment committee, and the report I and my committee put together greatly influenced the final alignment system. Here is a summary of what we were thinking, in simplified form.
Like everything else for 4th Edition of D&D, we thought long and hard about the alignment system we wanted to launch with the new edition. The struggle of good heroes against evil villains is one D&D’s core tenants. The D&D alignment system possesses a heritage and brand identity we did not want to lose. If we could overcome a couple of issues associated with the traditional alignment system without introducing new problems, we knew that we absolutely had to preserve the system so players could still talk about their lawful good paladin or the chaotic evil demon they vanquished.

As we saw it, several issues plagued D&D alignment, including:

1. A character’s alignment, chosen at character creation, can become a straight-jacket on that character’s actions. Consider the paladin we’ve all seen in play, “I had to attack the rogue, I’m lawful good,” or the rogue, “I’m chaotic good! That means sometimes I push you off the bridge; come on, don’t get mad!” or some similar sentiment when presented with a role-playing choice. For this reason, many characters stuck with neutral: a nebulous self-serving alignment (as was then defined), a “me first” mentality that didn’t necessarily promote party cohesion either.


2. In 3rd Edition, choosing an alignment usually had the unfortunate mechanical repercussion of making the aligned player vulnerable to an opposing aligned attack of a foe. It’s not really ideal that being good made you more vulnerable to demonic attacks, for instance. Another reason some players stuck with the neutral alignment of previous editions.


3. The alignment system was tied to game cosmology, in ways that sometimes translated to physical effects that didn’t lead to fun gameplay.

So we came up with a new alignment system for 4th Edition, though one not completely unlike the previous version. It saves most of the old terms, if not their cosmological or gameplay significance. If any statement can sum up the new system, it is: “Alignment means making an effort.” --Michele Carter.

Thus was born the concept of unaligned. More importantly, the concept that unaligned is benign. Being unaligned is not the neutral alignment of previous editions. Someone who is unaligned is assumed to be an “easy-going” and sometimes even helpful person, especially when it’s easy to be helpful. Just like in real life, where it’s arguable that many people (cocooned in their routines and safe lives provided by a supporting civilization) are unaligned, your fantasy character can enjoy the same freedom from thinking too hard about morality but still be granted the benefit of doubt when they are judged.

Of course, many players will feel benign isn’t good enough, and so declare themselves good or lawful good. These characters are willing to put themselves in harm’s way to uphold a virtue or save an innocent’s life, even if there is the very real possibility they could lose their own life in the process. Such willingness for self-sacrifice is not benign; it is good.

Thursday, June 5, 2008

Plague of Spells Cover


This caught me by surprise, but it looks like the Plague of Spells cover is finished. Finished, and updated on Amazon, even!

I wonder if color reproduction on this art piece is accurate to the actual cover. The the blackish goop snaking into the frame from the lower right to strike the figure should be more blue in color, and more fiery in composition. I hope the actual cover is true to that description, but if not, not the end of the world. (Just as the Year of Blue Fire/the Spellplague isn't the end of the world for Faerûn . . . For some creatures that linger beneath Faerûn's catacombed mantle, it is just the beginning.)

Either way, I dig how this cover looks.

I'm already 25k words into the 2nd book of this trilogy. I'll be glad to see this first one hit the book stores.

Sunday, June 1, 2008

Obama in my old Home State of SD

This video brought a tear to me eye. Watch Ida Fast Wolf introduce Mr. Obama for a rally in Rapid City SD yesterday.

Friday, May 30, 2008

Space Rides


I think I may have to sit out Virigin Galactic's 200k ride into space with their soon-to-launch (fingers crossed) SpaceshipTwo.

However, there are other contenders for your retirement money in this arena, and some of them, while offering less head-room and fewer amenities, promise to be slightly less expensive.

The one I'm most jazzed about right now is the Lynx spacecraft by XCOR. You can download the podcast from the Planetary Society where they talk about the ship here. And here's a link to an article describing the Lynx. Just you and pilot fly, you in the co-pilot's seat. Sounds fabulous.

Sunday, May 25, 2008

Phoenix has Landed!

Wow, I just watched NASA TV as the Phoenix lander touched down on the northern plains of Mars, while also monitoring a planetary society chat room (elakdawalla's Ustream page) with a bunch of fellow enthusiasts. It was awesome, especially because the spacecraft landed safely!

The last three successful landings used airbags for a bounce landing. This one was like the earlier Viking landings in the 70s, using thrusters for the last hundred or so meters. Very cool stuff.

Looking forward to digging down into the ice and seeing if anything like earth life has ever lived on mars!

Wednesday, May 21, 2008

Review of Keep on the Shadowfell


I'm very excited to see positive reviews for Keep on the Shadowfell hitting the net. Here's one from gamingsteve.com. If you're interested in trying out 4th Edition D&D before the full rules are published next month, why not try this module? Not only does it provide quick start rules for the game, it is the first in a series of loosely connected modules.

Though not required to have played any previous module to enjoy a later adventure, discerning DMs will have the opportunity to pick up storylines in later modules that first debuted in Keep on the Shadowfell.

An excerpt from gamingsteve's review:
The module comes with a comprehensive set of quick-start rules for both the players as well as the DM (the DM rules are more comprehensive and cover more topics, as you would expect with a ruleset for DMs). If you are familiar with D&D and the rules to 3.5, then picking up 4th Edition should be a piece of cake.

Monday, May 12, 2008

Epic Destinies

I scribed an introduction to one of the new features of the 4th edition rules: Epic Destinies. As it turns out, I was the the one who actually wrote a lot of the story text that appears, in edited form, in the three epic destines that made it into the PHB. So my introduction of epic destinies on DDi seems somehow appropriate.

An excerpt:
While it’s true that your epic destiny allows you to bend, break, or ignore some of the laws of the universe, an epic destiny isn’t merely about acquiring even more power. [It is is more about] defining your place in the universe. Your epic destiny is the mythic archetype your character aspires to achieve. Once you reach 21st level, the greatness you always knew you were destined for is no longer theoretical; it is actual.

Head over to DDI to see the complete (though unformatted) archmage epic destiny.

Wednesday, May 7, 2008

Keep on the Shadowfell Spotlight Interview

I and my coauthor Mike Mearls were interviewed about the soon-to-be published first 4th Edition product, Keep on the Shadowfell, here at Wizards' site.

From the interview, an excerpt of an excerpt:
Wizards: As the title is Keep on the "Shadowfell", what can you tell us about Shadowfell?

Bruce: This is from the intro: “Realms, both wondrous and dire, border the world. One such realm is the Shadowfell. Although not inherently evil, the Shadowfell is fraught with dangers, and the barrier between worlds can be thin. Sometimes the darkness breaks into the light.”

Saturday, May 3, 2008

Expelled Exposed

I noticed Expelled was playing at my local Movie Theater.

I can't let this slip past without commenting. If you followed the Dover trial a few years ago, you know that Intelligent Design was exposed as rank Creationism, and worse, those trying to argue Intelligent Design was somehow science knew full well their claim wasn't true, but they were willing to lie to get their way ("their way" being the teaching of ID in science class as if actual science).

Well, the Discovery Institute's shaded truths are back, this time in the guise of a movie that is apparently seeing wide release.

A great place to learn more about this movie is a website created and maintained by the National Center for Science Education: ExpelledExposed.Com.

ExpelledExposed clearly reveals "why this movie is not a documentary at all, but anti-science propaganda aimed at creating the appearance of controversy where there is none."

I recommend clicking through a few links at ExpelledExposed, then go catch the movie with friends.

Lava Fountains On The Moon


Lava fountains on the moon Io, that is, which orbits Jupiter. How amazing is it that a craft we built and launched into the lifeless void in 13 years ago is still sending back photos of violent lava fountains on another world? It's freaking amazing when you think about it.

Thursday, May 1, 2008

Origins Nomination?

Did a product I designed get nominated for this year's Origins Award? From my staff blog:
I thought you had to put one of your products into consideration for an Origins nomination? I haven't put any forward for consideration for years... so I was surprised when Google told me today that one of the Dungeon Tiles product packs I designed is nominated in the Roleplaying Game Supplement category. What? But,... Yay!

Dungeon Tiles are a game aid, not a supplement in the traditional sense, so I don't expect I'll win the category. But, it's cool to find I'm nominated, assuming this page is correct. Of course, while I designed the set, the artists who turned my crude pencil markings into actual dungeon tiles deserve more credit.

http://www.critical-hits.com/2008/05/01/2008-origins-awards-nominees-announced/